Creepers are awesome! Creepers are cool! Do you like creepers?
A Creeper is a hostile mob that makes use of a suicide-style attack: It approaches players and then explodes, causing damage to players as well as surrounding blocks and entities. Creepers spawn in the overworld at night, and in locations with a light level of 7 or less, just like most other hostile mobs; however, unlike Zombies and Skeletons, Creepers will not catch fire in direct sunlight, and those spawned in darkness will nevertheless continue wandering and attacking throughout the day in any physically accessible area until they are killed or despawn.
Creepers are especially dangerous mobs due to their near-silent approach, save for light footsteps and a signature 'burning fuse' hissing noise that often signifies it's already too late. Their explosion is devastating at short range, to both entities and structures.
Creepers run from Cats and Ocelots,[1] and will even ignore the player to run away when a feline is too close. As Cats can be acquired and controlled by the player, this provides an important avenue of defense from Creeper attacks.
Creepers have gained notoriety and infamy among Minecraft players for their infuriating habit of sneaking up on The Player to inflict devastating damage following an all-too-short warning sound. They have arguably become the most recognizable image from Minecraft, as well as the game's unofficial mascot.
Creepers are especially dangerous mobs due to their near-silent approach, save for light footsteps and a signature 'burning fuse' hissing noise that often signifies it's already too late. Their explosion is devastating at short range, to both entities and structures.
Creepers run from Cats and Ocelots,[1] and will even ignore the player to run away when a feline is too close. As Cats can be acquired and controlled by the player, this provides an important avenue of defense from Creeper attacks.
Creepers have gained notoriety and infamy among Minecraft players for their infuriating habit of sneaking up on The Player to inflict devastating damage following an all-too-short warning sound. They have arguably become the most recognizable image from Minecraft, as well as the game's unofficial mascot.
The spider is an arachnid-like mob that is neutral in sufficient light levels and hostile towards the player at night and in dark, shadowy areas. They are able to see the player through solid blocks. A spider measures 2 x 2 x 1 blocks, with brownish-gray skin and red eyes that glow eerily in the dark. Because of their dimensions, spiders cannot enter 1-block wide spaces that zombies, skeletons, and creepers can, but it can crawl into 1-block high gaps (as long as they are 2 or more blocks wide). Spiders' distinctive hissing noises can alert a player to their presence - creepers make a similar, much shorter noise when damaged. Spiders are easier to hit with arrows due to their size, but can quickly catch up to the player with their leaping (they can cover 2 - 3 blocks in a bound) and wall-climbing abilities. Spiders will often jump around when attacking, making them a moving target and harder to hit. When hunting, spiders move at a pace slightly slower than the player's walking speed. Unlike zombies and skeletons, spiders will not catch fire in daylight.
There is a 1% chance that a spider will spawn with a skeleton on its back, forming the dreaded Spider Jockey. The skeleton's ability to fire arrows combined with the speed, leaping, and wall-climbing of the spider makes this a very dangerous opponent.
A variant of the spider known as Cave Spiders spawn in Abandoned Mine Shafts and are able to poison their targets.
There is a 1% chance that a spider will spawn with a skeleton on its back, forming the dreaded Spider Jockey. The skeleton's ability to fire arrows combined with the speed, leaping, and wall-climbing of the spider makes this a very dangerous opponent.
A variant of the spider known as Cave Spiders spawn in Abandoned Mine Shafts and are able to poison their targets.
Skeletons are hostile mobs armed with bows, that shoot arrows at the player and any other mob that attacks it. Like zombies, skeletons spawn in dimly lit areas, and will burn insunlight.
Like other mobs that burn in sunlight, burning occurs at dawn when the sun is 15 degrees or greater above the ground, unless the skeleton is within shade or water. They will attempt to find shade or water to keep from burning.
Like other mobs that burn in sunlight, burning occurs at dawn when the sun is 15 degrees or greater above the ground, unless the skeleton is within shade or water. They will attempt to find shade or water to keep from burning.
Zombies are hostile mobs that spawn in dark or dimly lit areas, and will attack the player by slowly moving toward them and inflicting damage by making contact. Like Skeletonsand Zombie Pigmen, Zombies catch fire in sunlight. Zombies can be heard making moaning and growling noises when near.
In addition to generic Zombies, which closely resemble an "undead" version of The Player, several rarer Zombie forms may spawn.
In addition to generic Zombies, which closely resemble an "undead" version of The Player, several rarer Zombie forms may spawn.
- Zombies have green skin, empty eye sockets, and identical clothing to the player and other humans. They are 2 blocks tall, 1 block wide, and 0.24 blocks thick.
- Zombie Villagers have the same bodies as original Zombies, but their heads appear as undead versions of Villager heads.
- Armored and/or Armed Zombies resemble either ordinary or Villager types, but wear armor and/or wield weapons or tools.
A Zombie Pigman is a mob that spawns naturally in the Nether and appears in the Overworld near nether portals. One can also be created when lightning strikes within 3-4 blocks of a pig, which is a very rare occurrence. Like wild wolves, Zombie Pigmen are not initially hostile, but all Zombie Pigmen in the area will converge on the player if a single Zombie Pigman is attacked. This only applies to the player; mobs that provoke Zombie Pigmen will only be attacked by that specific Zombie Pigman. In the Pocket Edition, they are automatically hostile. Their texture is also slightly different.
This is a creeper's anatomy.
Once the frame is constructed, then the player can directly set the frame on fire by means of flint and steel or a fire charge, or they can indirectly ignite the frame by usinglava. This creates 6 portal blocks inside the frame, resembling a vortex. While a Nether portal frame can be built in the End, it cannot be lit/activated.
Nether portal blocks make distinctive sounds, and emit purple particles resembling snowflakes (the same purple particles are produced by Endermen and Ender Chests). Portal blocks normally occur in a group of six filling the frame, but if a single portal block is hacked in and placed on the ground, it can still be used to travel to the Nether. When a non-portal, non-obsidian block is set down next to it, such an isolated portal block will remove itself. The ambient portal music can still be heard from these blocks, even without an obsidian frame. Portal blocks emit light of level 11, rather dimmer than a torch.
When a player in the Overworld or the Nether player stands in a Nether portal block for 4 seconds, the player is taken to the other dimension. The player can step out of a portal before it completes its animation to abort the teleport. However, in creative mode, there is no wait time - the player will immediately transfer between dimensions. If there is already an active portal within range (about 128 blocks) in the other world, the player will appear in that portal. Otherwise, a portal will be created at or near the corresponding coordinates. If a portal is deactivated, and a matching in the other dimension is used before it is re-activated, a new portal may be created (not if there is another, active, portal within range). The usual case for this is a when the player's Nether-side portal is deactivated by a Ghast, and they then die in the Nether and re-enter. However, multiple portals can be exploited to farm obsidian.
Nether portal blocks make distinctive sounds, and emit purple particles resembling snowflakes (the same purple particles are produced by Endermen and Ender Chests). Portal blocks normally occur in a group of six filling the frame, but if a single portal block is hacked in and placed on the ground, it can still be used to travel to the Nether. When a non-portal, non-obsidian block is set down next to it, such an isolated portal block will remove itself. The ambient portal music can still be heard from these blocks, even without an obsidian frame. Portal blocks emit light of level 11, rather dimmer than a torch.
When a player in the Overworld or the Nether player stands in a Nether portal block for 4 seconds, the player is taken to the other dimension. The player can step out of a portal before it completes its animation to abort the teleport. However, in creative mode, there is no wait time - the player will immediately transfer between dimensions. If there is already an active portal within range (about 128 blocks) in the other world, the player will appear in that portal. Otherwise, a portal will be created at or near the corresponding coordinates. If a portal is deactivated, and a matching in the other dimension is used before it is re-activated, a new portal may be created (not if there is another, active, portal within range). The usual case for this is a when the player's Nether-side portal is deactivated by a Ghast, and they then die in the Nether and re-enter. However, multiple portals can be exploited to farm obsidian.